Friday, November 5, 2010
November 5th (Remember, remember...)
This week, we all got together to discuss how we can narrow down the topic on which our game will be based. We talked about things such as linking elements of Ottawa's history together. Ultimately what came of this is that we determined we'd use certain people or places as "nodes", tieing them together somehow would become part of developping the game's narrative. I think what we still need to work on is building said narrative, as this is where the procedural rhetoric will come into play, because the people and places we decide to use in our game will be the ones the game tells the audience were most essential to the topic which we've chosen.
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